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Lesson Plans - 4th Grade

Back Up

The Back Up game is used to formatively assess student knowledge of selected significant people and their contributions in the fields of communication, technology, and science and how these contributions have impacted society. The timeline activity formatively assesses student performance in reading and interpreting a timeline identifying the order of events.

Inventors And Inventions 2: Air And Space

Students will understand the following:
1. They can conduct an experiment in which they change the size, weight, and wing structure of paper airplanes to see how each plane flies.

Inventors and Inventions 1

Students will understand the following:
1. Some inventions come about accidentally.
2. The story of an invention can be told in an interesting fashion.

The first typewriter patent was awarded in 1868.

The invention of the typewriter led to the keyboards on the computers of today. Show your class a computer and a typewriter or two if you can find significantly different typewriters, such as a manual one and an electric one. Begin an inquiry-based study that compares typewriters to computers. Students can talk about everything from the appearance of the two tools to the way that one gets the final, finished product (a piece of paper with alphanumeric figures on it) to the different ways that they might use the two machines if they were composing a paper. As a conclusion to the project, ask students to hypothesize about how the shift from typewriters to computers changes the way that work is done.

Great American Inventors: Using Nonfiction to Learn About Technology Inventions

Students read a wide range of literature from many periods in many genres to build an understanding of the many dimensions (e.g., philosophical, ethical, aesthetic) of human experience.